 
            
During the days August 31st to September 12th, I participated in the CTRL ALT Gamejam (link).
I worked in a 5 people team (Equipe #03 - Alternative Control Game Makers) during these days and we created a small game called Boom! Boom! Castle.
The gamejam had the following theme: Collateral Damage and we also had to add at least one diversifier from a list and optional hidrances from another list (that would count in the final avaliation of the game, the more diversifiers/hidrances and how it was implemented would cost points, while sticking to the theme).
The prize of the gamejam is to have all publishing costs paid to publish the game on Steam (for the best game), but there are a few other categories without prizes.
Before the gamejam actually started we had to develop a short Video Pitch (link) and we would be selected by one of the Mentors that would give us mentoring during all the development of project. If your pitch was good enough to attract more than one Mentor, your team could choose between only one of them. We already had a list of mentors that we had more affinity, and Daniel Moori from WildLife was our chosen Mentor, also he was the one that we wanted to teach us from our list. How lucky of us.
We talked for many hours what kind of game we would develop, until we settled with one fun game about a Mage that was too powerfull that had to defend a castle, but he could also destroy it by doing collateral damage himself by exploding the castle if the player didn´t play with enough caution.
               
            
You can play all the games developed for CTRL ALT Gamejam right here.
Here´s the link to play Boom! Boom! Castle.
See all the Reviews of the game - link
In the first days, a member of our team got sick and had to resign from the gamejam.
I can´t really say I that like or dislike the game, but I didn´t like some decisions of the programming, so I stepped back and decided to focus on design and don't give an opinion about it anymore. Like when you work on a game inside of a game company, you don´t really need to like the game you are working on, to actually work in the game. Most of the time you won´t be working in the game that you really like. I had fun designing the characters and backgrounds (but some assets like spikes, stairs and TNT barrel never got into the game).
During one of the days, my notebook just decided to update the Windows (without any previous warning) after I pressed the button to turn it on, and I lost almost a entire day. Damn, I got a blue screen at 40% for more than 6 hours.
I used a mix of Toon Boom Harmony and Adobe Photoshop to create the characters, logo and backgrounds for the game.
We decided very early on to use very few colors to speed up the development of all assets (just Yellow, Red, Black, White and a few Gray tones). Thankfully a few of the hydrances of that list included color accessibility for the color blind and making a simplified design for the game.
The design was a mix of Cartoon characters and something akin to a HD version of a GameBoy game.
The Level Design and Pitch was made by Victor Hugo Costa, the Producer of our game.
IndieGabo was our Programmer and Game Designer.
Henrique ZSP was our Sound Designer and Music Composer.
And Daniel Moori from WildLife was our Mentor during the gamejam.
I have to thank IndieGabo for teaching us how to install and work on GitHub for hours at the start of the gamejam, such patience!
Here´s a gameplay video from Mari Abelha of our game - link
All the Mentors of the Gamejam:
            Luna Dhara and Cedrik Rocha - creators of the Gamejam - Ctrl Alt
            Lucas Pereira - Fanatee
            Fabiano Naspolini - Youtuber/Fábrica de Jogos
            Lia Fuziy - Teacher at Faculdade Meliés
            Daniel Moori - WildLife
            Melina Juraski - IBICT
            Breno Almeida - Kokku
            Gabriel Luis - Rastrolabs Game Studio
             
            
You can see the feedback of all the games in the Twitch Channel of the CTRL ALT Gamejam - link
Here´s the list of all teams:
            Equipe #46 -  TO COM FOME
            Equipe #06 - Corvos
            Equipe #40 - Psicopatos
            Equipe #42 - Mundo invertido
            Equipe #?? - MattBolere
            Equipe #38 - Hometown
            Equipe #17 - JoinStick
            Equipe #32 - Hatsunai
            Equipe #23 - Equipe Pague+
            Equipe #22 - Time Limite
            Equipe #21 - Chewbaccas
            Equipe #0?? - Ramon Rodrigues (Solo)
            Equipe #28 - ALT F4
            Equipe #07 - EQUIPE 7
            Equipe #44 - More Kaijus
            Equipe #25 - A for Ally Studios
            Equipe #05 - Hightground Studios
            Equipe #34 - La Casa de Café
            Equipe #29 - Bonanza Bros
            Equipe #16 -  Arcade Age
            Equipe #12 - E-Keep
            Equipe #19 - Pastel de Cana
            Equipe #04 - Pirate Ship
            Equipe #50 - Rafael Andrade
            Equipe #24 - Traumas não resolvidos
            Equipe #03 - Alternative Control
            Equipe #48 - Chuchu Games
            Equipe #09 - Rataiada
            Equipe #15 - Equipe Amento
            Equipe #11 - Team Eleven
            Equipe #?? - etrealjunior
            Equipe #35 - GamePeople
            Equipe #45 - Rushers
            Equipe #27 - Lendários de Aqala
            Equipe #01 - Quem não deve não teme
            Equipe #?? - Fabio Diorama
            Equipe #31 - SEM NOME
            Equipe #02 - Capivárias
            Equipe #14 - TEKU
            Equipe #41 - Last Minute
            Equipe #37 - Michelles
            Equipe #43 - Double Mind
            Equipe #33 - Hollow Harpy
            Equipe #30 - Vulpni Studio
            Equipe #26 - Fouques
            Equipe #10 - No XP
            Equipe #13 - Apenas um time
            Equipe #08 - Sentinela de Aço
            Equipe #36 - Serious Cereal
            Equipe #49 - VAMPIRE EXPERIMENT
            Equipe #18 - Ambivalence studio’s
Some teams couldn´t finish their games until the deadline was over.
The Winner will be revealed in a few days.